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Graphics Under C by Yashwant Kanetkar PDF: How to Create Stunning Graphics with C



Graphics Under C by Yashwant Kanetkar: A Comprehensive Guide for C Programmers




If you are a novice or an advanced C programmer who wants to explore and understand the graphics capabilities of your PC, then Graphics Under C by Yashwant Kanetkar is a must-read book for you. In this article, we will give you an overview of what this book is about, how you can download it for free, how you can use it effectively, and what key concepts and examples you can learn from it.




graphics under c by yashwant kanetkar pdf free download



Introduction: What is Graphics Under C and why is it useful for C programmers?




Graphics Under C is a book written by Yashavant Kanetkar, a well-known author of books on programming languages, especially C. The book was published by BPB Publications in 2003, and it has 460 pages. The book details the fundamentals of graphics programming for the IBM PC and compatibles, teaching C programmers of all levels how to create impressive graphics easily and efficiently.


Graphics programming is a branch of computer science that deals with creating images, animations, games, and other visual effects using computers. Graphics programming can be done using various languages, libraries, frameworks, and tools, but one of the most popular and powerful ways is using C, a general-purpose, low-level language that gives you direct access to the hardware resources of your PC.


Graphics Under C is useful for C programmers because it shows you how to use C to create graphics programs that can run on any PC with a VGA or SVGA card. The book covers topics such as loading installable fonts, programming VGA registers, mouse programming, color generation schemes, animation, SVGA programming, fractals, video games, preparing professional charts, drawing algorithms for lines and circles, and more. The book also provides source code in C for each topic, which you can easily modify to suit your specific needs.


Overview of the book: What topics does it cover and how is it organized?




The book is divided into four parts, each containing several chapters. The parts and chapters are as follows:



Part 1: Getting Started


Chapter 1: Introduction to Graphics Chapter 2: Getting Started with Graphics Chapter 3: Working with Text


Part 2: Advanced Graphics Programming


Chapter 4: Programming the VGA Registers Chapter 5: Mouse Programming Chapter 6: Color Generation Schemes Chapter 7: Animation Techniques Chapter 8: SVGA Programming


Part 3: Graphics Applications


Chapter 9: Fractals Chapter 10: Video Games Chapter 11: Preparing Professional Charts


Part 4: Appendices


The book starts with an introduction to graphics, explaining what graphics are, how they are stored and displayed on the screen, and what are the basic elements of graphics programming. It then shows you how to get started with graphics using C, how to set up the graphics mode, how to draw pixels, lines, rectangles, circles, and other shapes, and how to use colors. It also teaches you how to work with text, how to load and use different fonts, and how to display text on the screen.


The book then moves on to advanced graphics programming, where you learn how to program the VGA registers, which are the memory locations that control the video hardware. You learn how to manipulate the VGA registers to change the resolution, color depth, palette, and other settings of the graphics mode. You also learn how to handle mouse input and events, such as moving the cursor, clicking buttons, and dragging objects. You also learn how to create and use various color generation schemes, such as RGB, CMYK, HSV, HSL, and more. You also learn how to create animation effects, such as fading, scrolling, zooming, rotating, and more. You also learn how to use SVGA programming, which allows you to use higher resolutions and more colors than VGA.


The book then shows you some graphics applications, where you learn how to generate fractals, which are complex and beautiful patterns that are created using mathematical formulas. You also learn how to design and implement simple video games using graphics, such as Pong, Snake, Tetris, and more. You also learn how to prepare professional charts using graphics, such as bar charts, pie charts, line charts, scatter plots, and more.


The book ends with some appendices that provide additional information and resources on graphics programming. The appendices include a list of VGA registers and their functions, a list of mouse interrupts and their functions, a list of color generation schemes and their formulas, a list of drawing algorithms for lines and circles and their pseudocode, a glossary of terms used in graphics programming, and a bibliography of books and websites on graphics programming.


Benefits of reading the book: What skills and knowledge can you gain from reading the book?




By reading Graphics Under C by Yashwant Kanetkar PDF, you can gain the following skills and knowledge:



You can learn the basics of graphics programming using C, such as setting up the graphics mode, drawing shapes and colors, displaying text and fonts, etc. You can learn how to program the VGA registers directly using C, which gives you more control over the video hardware and its settings. You can learn how to handle mouse input and events using C, which allows you to create interactive graphics programs that respond to user actions. You can learn how to create and use various color generation schemes using C, which allows you to create different color effects and models for your graphics programs. You can learn how to create animation effects using C, which allows you to create smooth and realistic motion effects for your graphics programs. You can learn how to use SVGA programming using C, which allows you to use higher resolutions and more colors than VGA for your graphics programs. You can learn how to generate fractals using C, which allows you to create complex and beautiful patterns for your graphics programs. You can learn how to design and implement simple video games using C, which allows you to create fun and engaging games for your graphics programs. How to Download Graphics Under C by Yashwant Kanetkar PDF for Free




If you are interested in reading Graphics Under C by Yashwant Kanetkar PDF, you might be wondering how you can download it for free. After all, buying a physical copy of the book might be expensive or unavailable in your area, and paying for an online subscription or a digital copy might also be costly or inconvenient. However, before you search for free downloads of the book on the internet, you should be aware of some legal and ethical issues that might arise from doing so.


Legal and ethical issues: Why you should not download pirated copies of the book




Downloading pirated copies of books, such as Graphics Under C by Yashwant Kanetkar PDF, is illegal and unethical. Piracy is the unauthorized copying, distribution, or use of someone else's intellectual property, such as books, music, movies, software, etc. Piracy violates the rights of the original creators and owners of the intellectual property, who invest their time, money, and effort to produce and publish their work. Piracy also harms the publishers and distributors of the intellectual property, who provide the means and platforms for the work to reach the public. Piracy also affects the consumers and users of the intellectual property, who might receive low-quality or corrupted copies of the work, or might miss out on updates and support from the creators and owners.


or other harmful software that might be hidden in the pirated copies. You might also compromise your personal information, such as your name, email, credit card, etc., that might be stolen or leaked by the pirates or hackers. You might also lose your reputation and credibility as a professional or a student, who might be accused of plagiarism or cheating if you use the pirated copies for your work or studies.


Therefore, you should not download pirated copies of books, such as Graphics Under C by Yashwant Kanetkar PDF, for free. Not only is it illegal and unethical, but it is also risky and irresponsible. You should respect the rights and efforts of the authors and publishers of the books, and you should also protect yourself and your computer or device from potential harm.


Alternatives to downloading: How to access the book legally and affordably




If you want to read Graphics Under C by Yashwant Kanetkar PDF, but you do not want to download pirated copies of it for free, you have some alternatives that are legal and affordable. Here are some of them:



Buy a physical copy of the book: You can buy a physical copy of the book from online or offline bookstores or retailers. This might be the most expensive option, but it is also the most reliable and convenient one. You can get a high-quality and durable copy of the book that you can keep and use for a long time. You can also support the authors and publishers of the book by paying them for their work. Buy a digital copy of the book: You can buy a digital copy of the book from online platforms or services that sell e-books or PDFs. This might be cheaper than buying a physical copy of the book, but it might also have some limitations and drawbacks. You might need a compatible device and software to read the digital copy of the book, and you might not be able to share or print it easily. You might also lose access to the digital copy of the book if you lose your device or account, or if the platform or service shuts down or changes its policies. Borrow a copy of the book: You can borrow a copy of the book from libraries or friends who have it. This might be the cheapest option, but it might also have some restrictions and inconveniences. You might need to wait for a long time to get a copy of the book if it is in high demand or low supply. You might also need to return the copy of the book after a certain period of time, and you might not be able to keep or use it as much as you want. You might also need to take care of the copy of the book and not damage or lose it. the graphics or code examples clearly. You might also not be able to download or print the preview or sample of the book, and you might not be able to use it for your work or studies.


These are some of the alternatives to downloading Graphics Under C by Yashwant Kanetkar PDF for free. You should choose the option that suits your needs and budget, and that respects the rights and efforts of the authors and publishers of the book.


How to Use Graphics Under C by Yashwant Kanetkar PDF Effectively




If you have a legal and affordable copy of Graphics Under C by Yashwant Kanetkar PDF, you might want to know how to use it effectively. After all, reading the book is not enough to master graphics programming using C. You need to practice and apply what you learn from the book to your own projects and problems. Here are some tips and tricks on how to use Graphics Under C by Yashwant Kanetkar PDF effectively:


Prerequisites: What you need to know before reading the book




Before you start reading Graphics Under C by Yashwant Kanetkar PDF, you need to have some prerequisites. These are some of the things you need to know before reading the book:



You need to know the basics of C programming, such as variables, data types, operators, expressions, statements, control structures, functions, arrays, pointers, strings, structures, unions, files, etc. You also need to know how to compile and run C programs using a compiler and an IDE (Integrated Development Environment). You need to have a PC with a VGA or SVGA card and a mouse. You also need to have a C compiler and an IDE that support graphics programming using C. You can use any compiler and IDE that you prefer, but the book recommends using Turbo C or Borland C as they are easy to use and compatible with most PCs. You need to have some basic knowledge of graphics concepts and terminology, such as pixels, coordinates, colors, palettes, modes, fonts, shapes, etc. You also need to have some basic math skills, such as arithmetic, algebra, geometry, trigonometry, etc., as they are useful for graphics programming.


, you should learn them first before reading the book. You can find many online resources and books that can help you learn C programming and graphics concepts.


Tips and tricks: How to get the most out of the book




Once you have the prerequisites and a copy of Graphics Under C by Yashwant Kanetkar PDF, you can start reading the book and learning graphics programming using C. Here are some tips and tricks on how to get the most out of the book:



Read the book in order: The book is organized in a logical and progressive way, starting from the basics and moving to the advanced topics. You should read the book in order, following the parts and chapters as they are presented. This will help you understand the concepts and examples better, and avoid confusion and errors. Try the source code: The book provides source code in C for each topic, which you can copy or type from the book or download from the website of the publisher. You should try the source code on your PC, using your compiler and IDE. You should compile and run the source code, and see how it works and what it does. You should also modify the source code, changing some values, parameters, or functions, and see how it affects the output and behavior. This will help you practice and apply what you learn from the book, and improve your skills and creativity. Do the exercises: The book provides exercises at the end of each chapter, which test your understanding and knowledge of the topics covered in the chapter. You should do the exercises on your own, without looking at the answers or solutions. You should write your own C programs that solve the exercises, using your compiler and IDE. You should also compare your programs with the answers or solutions provided by the book or by other sources. This will help you check your progress and identify your strengths and weaknesses. Explore more resources: The book provides appendices that provide additional information and resources on graphics programming using C. You should read the appendices and explore more resources that are relevant to your interests and goals. You should also look for other books, websites, blogs, forums, videos, courses, etc., that can teach you more about graphics programming using C. This will help you expand your knowledge and learn new techniques and ideas.


the book and learn graphics programming using C.


Key Concepts and Examples from Graphics Under C by Yashwant Kanetkar PDF




In this section, we will highlight some of the key concepts and examples from Graphics Under C by Yashwant Kanetkar PDF. These are some of the topics that you can learn from the book and apply to your own graphics programs using C.


Loading installable fonts: How to use different fonts in your graphics programs




One of the topics that you can learn from the book is how to load and use different fonts in your graphics programs. Fonts are sets of characters that have a specific style and appearance. Fonts can make your graphics programs more attractive and readable, as they can convey different moods and messages. However, the default fonts that are available in the graphics mode are limited and boring. You might want to use other fonts that are more suitable for your graphics programs.


The book shows you how to load and use installable fonts in your graphics programs using C. Installable fonts are fonts that are stored in separate files that can be loaded into the memory and used by your graphics programs. The book explains how to create and store installable fonts using a font editor, such as Softy or Fontasy. The book also explains how to load and use installable fonts using C functions, such as settextstyle(), outtext(), outtextxy(), etc. The book provides source code and examples that demonstrate how to load and use installable fonts in your graphics programs.


Programming VGA registers: How to manipulate the video hardware directly




Another topic that you can learn from the book is how to program the VGA registers using C. VGA registers are memory locations that control the video hardware of your PC, such as the resolution, color depth, palette, mode, etc. By programming the VGA registers directly using C, you can change and customize the settings of the graphics mode according to your needs and preferences. You can also access some features and functions that are not available in the standard graphics mode.


The book shows you how to program the VGA registers using C. The book explains what are the VGA registers, where they are located, what they do, and how they work. The book also explains how to access and modify the VGA registers using C functions, such as inportb(), outportb(), inportw(), outportw(), etc. The book provides source code and examples that demonstrate how to program the VGA registers using C.


Mouse programming: How to handle mouse input and events




Another topic that you can learn from the book is how to handle mouse input and events using C. Mouse input and events are actions and signals that are generated by the mouse device, such as moving the cursor, clicking buttons, dragging objects, etc. Mouse input and events can make your graphics programs more interactive and user-friendly, as they can allow the user to control and manipulate your graphics programs with ease and convenience.


and examples that demonstrate how to handle mouse input and events using C.


Color generation schemes: How to create and use various color models




Another topic that you can learn from the book is how to create and use various color generation schemes using C. Color generation schemes are methods and formulas that are used to create and represent colors using numbers. Colors can enhance the appearance and meaning of your graphics programs, as they can create different effects and impressions. However, the default color scheme that is available in the graphics mode is limited and dull. You might want to use other color schemes that are more diverse and expressive.


The book shows you how to create and use various color generation schemes using C. The book explains what are color generation schemes, how they work, and what are their advantages and disadvantages. The book also explains how to create and use various color generation schemes using C functions, such as setbkcolor(), setcolor(), setpalette(), getcolor(), getbkcolor(), etc. The book provides source code and examples that demonstrate how to create and use various color generation schemes using C.


Animation: How to create smooth and realistic motion effects




Another topic that you can learn from the book is how to create animation effects using C. Animation effects are techniques that are used to create the illusion of movement and change in your graphics programs, such as fading, scrolling, zooming, rotating, etc. Animation effects can make your graphics programs more dynamic and appealing, as they can simulate real-life phenomena and scenarios. However, creating animation effects using C can be challenging and complex, as you need to consider factors such as speed, timing, synchronization, memory, etc.


The book shows you how to create animation effects using C. The book explains what are animation effects, how they work, and what are their challe


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